Wednesday, February 25, 2015

sample

An example of my cowboys made up for Songs of Sixguns


Sunday, February 22, 2015

Drums along the Songs of...

Okay, so the movie is from the wrong war, but it had a great chase scene.  Today's battle was an attempt to recreate it.
The Players:
Helen's warband:  Chief Q4 C2 Leader Musket Woodsman Scalper, 3x Braves Q4 C2 Musket Woodsman Scalper
Miles' warband:  Same
Sara's Settlers:
Gil Martin Q4 C2 Hero Musket Sprinter
Adam & Joe:  Q4 C2 Elan Marksman Musket
6x Settlers:  Q4 C2 Musket

(286 Indians, 294 settlers, figured the lack of Leaders would balance it out)
Indian bands were in competition with each other for scalps.  Settlers just trying to make it to the fort with 1/2 starting people.  The cart could carry 4 total, on a driver activation it would move 1 long.

Starting locations.  Helen insisted on having a fence for her Indians to jump over.

The goal.  Can they make it to safety?

Settlers started within 1 medium of the cart, nobody in the cart.  Both warbands started within 1 short of the edge.

The battle:
It started well for the Indian bands, Sara was only rolling singles for the settlers to avoid turnover.  She got a quick kill in on Helen's band.  Helen retaliated by getting a settler kill and a successful scalp.  Miles' band moved up but had several unfortunate turnovers.
Gil, Adam and Joe all were successful at fire and maneuver, thanks to Hero and Elan.  They succeeded in knocking over several pursuers, moving well out of range, and reloading.
Once Sara got the cart loaded, it was a one-sided contest.  She left 1 settler to his fate, being mobbed by all 3 remaining members of Helen's band.  The cart hightailed it out of dodge.  Riders in the cart never even activated again.
Hero and Sprinter is an awesome combination.  Gil started in the trees and made it that far on 1 die.

And that poor nameless abandoned settler?  He put up a heck of a fight.  After being knocked down once, he got back up, killed 1 of his attackers, got knocked down again, popped back up, knocked down the chief, then was finally killed.  That one fight tied up Helen's whole band, allowing the rest to escape.  Miles' band started through the woods, but never caught up.

The settler that would not die is up top.  He's already killed 1 Indian and is about to knock down Chief Blue Jacket.  The other settler below wasn't so lucky.
Next time:
Either make the cart only move medium or make the clear path much more of a zig-zag.  It was very easy for the cart to outpace the Indians.  Another alternative would be to allow the Indians to enter from the short sides.  Also, Q4 leaders don't work great.  They get outpaced by their followers.

Too straight of a shot for the cart.