Battlespace meets Firefly
WARNING: If half-painted mini figures causes unease, progress no further!
It's A Trap!
A promised meet with a local bigwig turns out to be an Alliance trap. Troops close in from all sides as Mal, Zoe, Inara and Jayne have to head across the board and make it back to the Serenity.
..Fortunately, Mal let Jayne bring some smoke grenades along.
Mal goes first. He always gets a bonus to his activation as team leader. He jumps off the building.
Inara follows suit.
Zoe shoots at the large group approaching. She KIAs one, so gets a free shoot attack. 2 down. Moves towards the edge.
Jayne can't see his team, so no iniative bonus. No problem with a 19, though. He moves then throws a smoke grenade, perfect shot.
It does bring him in sight of a civilian. A 3! The civilian is actually working for the alliance!
Sitrep phase: "We are pinned down!" That civilian/straggler is actually a machine-gunner. He lays down suppression fire on Jayne.
Enemy movement: Both groups activate, but can't see a target. The leader and the other straggler fail to activate.
Clear phase: Wow, smoke doesn't last long.
Turn 2:
Jayne fails activation! Contact front! A straggler busts out the door and engages Inara in H2H. He's only a threat-level 9, so she dispatches him easily.
Mal fails activation. Contact rear! Another straggler busts out, Inara takes him down. Mal moves.
Inara activates, moves, and shoots the straggler ahead of her. Zoe jumps down.
Sitrep phase: Contact! It says all enemies move, but the MG guy makes more sense to keep up the suppressive fire.
First group moves up and engages Jayne. He's disadvantaged by the suppressive fire. He dodges 2 shots, but the 3rd roll is a 20. Fortunately, it appears that "2 wounds" only apply to H2H. One wound to Jayne.
Second group advances and fires on Jayne. No dodging these, Jayne takes 3 wounds and is down.
Everybody else advances.
Turn 3:
Inara goes first, hoping to sprint to cover and then lay down fire next turn. she rolls a 1 for activation. She hit a tripwire! Rolls 17. Clever Inara dances over the wire and disarms it.
Mal sprints and makes it to cover.
Zoe rolls a 1 for her activation, too! All stragglers activate.
The MG opens up on Zoe, suppressing her.
The Officer advances and shoots at Inara, but misses.
zoe can't move.
Sitrep: Bad Intel (no effect).
Turn 4:
Zoe activates, no problem. Pegs the MG between the eyes (with a 20), then moves behind the building.
Inara moves into cover, shoots at the officer, misses.
Mal activates, aimed shot at the officer. 1 wound.
Sitrep: Contact Rear! reshuffle time. The officer races to try and get around the wall, shoots at Mal (with cover). Misses.
How the hell do you miss at this range?
turn 5:
Mal activates. Takes a shot at the officer (hit, 2 wounds), then uses his ability to give Zoe an Advance action.
Inara activates, takes an aimed shot at the officer, and still misses!
Zoe activates. A "move and shoot" will leave her in the open, so she chooses to run for it. They are all now behind cover.
Sitrep: All enemies activate.
Officer moves into H2H with Mal. Mal strikes him down.
Straggler moves up, randomly picks Mal to fire at, misses.
Group 1 moves up, fires on Mal, misses by a mile.
Group 2 does the same.
Cover. Is. Life.
COVER. IS. LIFE.
Turn 6
For Gorram Sake, Zoe rolled a 1 again for activation!
She stumbles but stays up. Makes a move.
Inara moves and takes down a straggler.
Mal misses a trooper and moves.
Sitrep: It's "Pinned down" again, but Inara pegged the last straggler. So, no effect.
Group one moves to negate the cover and shoots at Mal. He takes 1 wound.
Group 2 cuts the corner, shoots at Zoe. 1 wound.
Turn 7:
Inara activates and runs around the back of the building.
Zoe cuts the corner, hoping to draw fire. The civilian just stares at her. Mal follows Inara.
Sitrep: A straggler pops out the door closest to Mal, but Inara again cuts him down.
Both groups move and fire on Zoe, only managing to inflict a second wound (and taking out the civilian...)
turn 8:
Zoe gets to cover and takes out 2 troopers.
Mal takes out 1 and moves to the other end of the building.
Inara sprints to next cover.
Sitrep: It's another trap! She doesn't disarm this one in time.
5 stragglers enter the board from the opposite edge.
Sole survivor of one group gets another shot on Zoe, 3 wounds now.
Other group misses.
Turn 9:
Zoe activates. Shoots a bad guy. Free action, shoots another one. Moves, triggers a civilian. "Buy my DVD".
Inara activates, drops the last trooper.
Mal activates, runs to join up.
Sitrep: Mal triggered an IED, but made the threat level roll.
Rule that the survivors can make it off the board before the new arrivals could make contact.
Game over, but Jayne is down and Zoe is hurt bad.
Maybe somebody should write a song about Jayne...