This game is one of the SoBH conversions of the old Mordheim scenarios, re-converted for Armies and Hordes
1811. General Harrison's Hanky
In the aftermath of the Battle of Tippecanoe, General Harrison realizes his personal handkerchief was dropped on the battlefield. Hand-embroidered by his wife Anna, whoever gains control of the hanky will gain power over Harrison.
Indian side: Pts Qual Atk DEF Specials
Tenskwatawa "The Prophet" 167? 3 3 7 General, Spell Caster, Extra Lives 2,
Tough Spells: Alter Terrain, Armor, Destroy Undead, Lightning Bolt, Meteor Storm
Indian Braves unit 34 4 2 6 Shooters 2
Indian Braves unit 34 4 2 6 Shooters 2
skeletal Archers unit 27 4 1 5 Shooters 1, undead
Red Dragon ?? 4 2 7 Monster 3, Dragon Breath 3, Tough, extra lives 3, Flying, fast
US side:
William Henry Harrison 124 3 3 7 General, Tough, Extra Lives 2
Old Nathan 57 3 2 6 Slow, Spell Caster, Spells: Blessing, Curse, Futuresight, High Priest
Regulars unit 45 4 2 6 Shooters 2, Drilled
Regulars unit 45 4 2 6 Shooters 2, Drilled
Rangers unit 70? 3 3 6 Forester, Shooter 2, Resilient
Airship 118 4 1 7 Airship, Artillery 2, Tough, extra lives 3, Flying, fast
Scenario rules:
no more than 6 areas of rough / very rough terrain
Take turns placing 6 markers, no more than 1 per area, none on starting edge areas
Each side is attempting to search for, find, and escape with the hanky; while preventing the enemy from doing so.
The game will last until one side escapes with the hanky, or fails morale and flees (leaving the other side to search at leisure).
Note: After playing, escaping with the hanky should give a big bonus of points to one side, not be the game winner. That way, in a campaign it would still be worth it for the side without the hanky to keep fighting.
Searching for the Hanky
Each area with a marker can be searched by any unit (with exceptions) in the area and free from HTH combat.
Seaching units cannot be Monster, Animal, or Artificial. (I included the airship in this)
Searching takes 1 Action. The same unit may not search more than 1 area in a single activation.
Roll 1d6:
1-5 The Hanky will never be in that area.
6 You found it.
Remove the marker from any area that has been searched.
If 5 out of 6 areas have been searched without finding the hanky, the Hanky will automatically be in the 6th marked area.
In our game, Hanky was found in the 3rd area.
Finding the Hanky
Any unit that finds the Hanky gains the Resilient Trait. Gains Tough if already resilient. No extra bonus if already Tough.
Give the unit the Army Standard Trait. Follow trait rules for dropping/picking up the Hanky.
Morale
A fleeing unit will drop the Hanky, leaving the marker on the field.
After completing it’s compulsory fleeing moves, the unit may return and pick up the Hanky.
The Board:
Looking from the American end, the gold nuggets represent areas that can be searched.
The American airship. Surprisingly fragile, it died early.
Late in the battle. The Indian unit with the hanky is high-tailing it through the woods. Miles moved his skeleton archers in to block the only pursuing force.
End game. Tenskwatawa may have lost the battle of fallen timbers, but he gained a powerful talisman against Harrison. When will he use it?
Spoiler Alert: William Henry Harrison died in office as President from pneumonia...
Thoughts from the game:
- Scenario goals need to be modified as above.
- It is very hard to catch a fleeing unit. Especially if your only fast unit is gone.
- Magic was sparingly used. Need to try them more.
- The Indian player (Miles) felt he was very underpowered at the start, looking at the units. But he changed his mind when his dragon took out my entire unit of elite rangers in 2 attacks.