Wednesday, December 28, 2022

Battlesuit Alpha gets Dusty

 Long time no post!  Been a busy year.

Battlesuit Alpha ain't just for those 6mm mechs out there.  Let's stat up these big guys and have some fun.


First, it just goes to show that no equipment can make up for bad training.  Standing still, with a co-pilot, and he still misses with both barrels.


I forget what the 10 was about, but you can see the close-combat device for the Allied heavy.


In BsA, lasers keep shooting through things!  Makes lining up a shot like this fun:


The rules state that Mechs don't have firing arcs.  But I wanted to emphasize the design difference between Allied and Axis mechs.  So all Axis mechs' weapons are 1 cheaper because of "hull mounted", and Allies have to pay for turrets.

Axis Leader.  Gave him a co-pilot, Encouraging, and Lucky.  (Always my go-to for leaders).  His guns are nerfed artillery pieces (shorter range, less hit). 


Of course the big guy in the back got the real Artillery.  Also everybody on this side was carrying anti-personnel guns.

Little guy down front is hard to see, but I made him a close-quarters freak.  A shatter gun for range, close-combat claw (+1) , close-combat system (+1) and Bloodthirsty (+1).  Right now he's toe-to-toe with the Allied Heavy and holding his own.



Allied Leader is in the middle.  Another modified weapon profile, it is similar to the Axis 2-gun guy, but gains armor piercing.  He's also a ranged fighter, preferring to snipe at his enemies.  Top right is a flamer, of course.  And the heavy at the bottom comes with 2 turrets.  This is the laser version.  The other I will run as heavy rocket pods.


Sunday, January 23, 2022

Operation Last Train Goes Vertical

 First, some explanation is in order:

1) I'm printing up a new set of terrain for a contest.  I'm only halfway done.  Everything is only halfway painted.  But I just gotta play something!  So I fired up Operation Last Train.

2) Since it is still in progress, some of the components of the base are not for public consumption.  Blacked-out portions of the screen are not to be published on galactic media.

3)  WTF is wrong with blogger?  No matter what I do, if I bulk-upload pictures, it puts them in the wrong order.  Renaming, re-timestamping, nothing works.  Since I had to individually upload pics, this is a much shorter post.  

4)  The intent was to play a game and see if the terrain will work, not to take quality pictures.  That will show, I warn you.


Anyway:  The volunteer rescue crew has received a distress signal.  Civilians are holed up at the base of the station.  Can they get to them?

The crew starts out on the landing pad.  It's LT Badger's normal crew, with a replacement for Private Yellow (still in sickbay).

Their objective.  The closed room 5 levels below contains an unknown number of survivors.  

First contact is made.  And the theme of the game was set.  All dice rolls were either heroic or terrible.

Just a couple levels down, LT Badger gets jumped from behind!

With the expected result.  Even the "re-roll" card didn't help.  There goes our Comm specialist!

The two teams continue to descend, meeting bugs all the way.

An example of the dice rolls.  An alien charges PVT Blue, and he knocks the aliens head off in hand-to-hand


SHOOT IT, GRONK!  SHOOT IT!  CPL Gronk's machine gun came in handy.

Contact is made!  PVT Red gets the door open to find 7 civilians.  PVT White covers the deployment point (house rule).

But White has to uncover the point to pick up a train of civilians.  Of course, the dice gods rule that an alien spawns on it.

Another example of the dice rolling:  At one point Blue needs to kill a downed alien.  He plays "Full Auto" just to be sure.

And misses with all his dice!  The civilians were not impressed. 

This spawn point became the focus of the game.  It generated more aliens than any other, including a couple "big momma" aliens.  (Another house rule)

Somewhere in the lost pictures, somebody made a successful call for the dropship.  Some of the civilians were sent ahead.  As they know the layout of the base, they will go to the right and not run in to the alien. Or will they?

PVT Red failed to check his 6 and didn't see what was below him!

The first alien swarms up the ladder and attacks.  I random-rolled to see who it hit.  Private Red.

The 2nd alien attacks, and randomly picked Red again.  Bye-bye, Red.

You can guess what happened next round.  The civilians couldn't flee quickly enough and were devoured. 
RIP, anonymous civilians



Endgame.  All survivors have made it to the top level and are racing for the landing pad.  Gronk and White cover the rear.

A close battle the entire way. Nobody could get kill shots on the aliens, just kept knocking them down for some distance. 

SUCCESS!  The survivors make it to the landing pad.  5 civilians rescued.

RIP, PVT RED (KIA) and LT BADGER (MIA)