Not having fun trying to cross the stream here.
This was a travel blog - now it is an everything blog
Tom - the 50ish Firefighter
Sara - the 40ish Mother
Miles - the teenager
Helen - Holy Cow, she's almost a teenager...
Saturday, December 20, 2014
Thursday, November 13, 2014
Wednesday, November 05, 2014
Get The Message Through - A Songs of Drums and Tomahawks AAR
Songs of Drums and Tomahawks AAR
“Get the Message Through”
Based off the great SoBH
/ WHFB conversions available at
http://hour11gaming.blogspot.com/p/song-of-blades-heroes-stuff.html
(Scenario 24 “send for
help”)
"Get the Message
Through"
Hawkeye, Uncas (red leggings) Chingachgook and 2 disposable frontiersmen (336 pts)
Magua, 2 elite braves,
and 6 braves (340 pts).
(Magua top right, 2 elite braves on the handle, mooks down below)
(The scenario called for
the defender to have more than the attacker.
I found that not having a leader on the attacker side helps balance the
books.)
Hawkeye's group has to
advance up a river valley to deliver a message to the fort about a beleaguered
town. Magua's band has to stop
them. Hawkeye's band will not take
morale checks, the message must get through. The Hawkeye player secretly
designates 2 figures as the messenger and alternate. One of them has to make it off the board on
the other side. Magua's band gets to use
the hidden deployment rules.
Battlefield: 3 x 4.
Battle is fought lengthwise across the table. I pre-built the table and designated entry
and exit points. Magua’s band gets to
use the hidden deployment rules from SoDT.
He deploys first. Then Hawkeye
deploys in the starting area (1 long wide, 1 short deep). The goal is for the messenger or the
alternate to make it off the board at the other edge center (1 long wide).
My home rules for the
board:
-
All cover is light (-1)
-
If your base touches the cover you are in cover
-
Only 2 figures per tree can claim cover
-
Elevation: if you are more than short from a
player at different level, the defender gets light cover bonus (-1). Does not stack with other cover bonuses. (this really encourages the use of the
gullies)
-
f Streambed costs 1 short to cross. There is no “middle”, they are either on one
side or the other. Bushes in the streambed
count as cover.
The battlefield:
A stream runs up the
center of the board. Light trees all
around, no heavy forests. A gully
transects the middle but is dry at this time of the year. The stone fences at the far side are only
there to designate the exit area. Once a
figure reaches this area, they are covered by the guns of the fort and will not
be pursued (win the game).
Deployment: Magua’s force deploys first, using the hidden
deployment rules in SoDT. Miles chose to
put his leader with the larger group of braves, leaving the 2 elites
separate. I ruled the groups have to be
designated.
Red group with elite warriors
He put his hidden markers
on the field, then wrote down which was the real for each group, and which
false.
Now, looking at the
board, Hawkeye could plan his advance.
With the stream splitting his deployment, he chose to push hard on his
right, leaving only Frontiersman Gray on the left of the stream.
The Hawkeye player also
had to pre-designate the messenger and alternate. I picked Hawkeye and Frontiersman Black.
The start:
An inglorious start. Uncas rolled 3x 1’s to start. Pass to Magua.
Magua (my 12 year old
son) wisely decided not to do anything.
Play passed back.
Better: Chingachgook got 3 activations and moved out,
scouting the first blind position. It was
real!
slight interlude while I put new batteries in the flash...
Magua deployed his strong group
around the point. Chingachgook fired and
dropped a Huron! First blood to the good
guys!
(He moved within medium
of the marker, so Miles had to deploy at least 1 figure. He chose to deploy his entire group)
Magua/ Miles turn: The group advanced and engaged in melee with
Chingachgook. The first only got enough
activations to move into contact. The
second had a swing at him, but lost and was knocked down.
Magua / Miles: The remaining braves, having pissed away their
shots, all rush in to melee. Uncas goes
down, but still fights on. And then the
surprise hits:
Both forces were
pre-deployed on the same side of the creek!
I never would have thought he would do that. The 2 elite warriors fall for the bait and go
charging off after Frontiersman Grey, but the other 2 are more important. The first takes an aimed shot and knocks
Hawkeye down! Not to be outdone, the
second brave rolls a 6, while poor Natty Bumpo rolls a 1 (yes, my trademark
roll). Holy Crap! They killed Daniel Day
Lewis! Is that even allowed? The only consolation was the brave failed his
scalping roll and had to rush out and collect that scalp (Hey, wouldn’t you?).
Me: Well shoot.
There’s one of my messengers gone.
Chingachgook and Uncas dispose of the remaining braves on them. Black makes a runner on the right, Grey on
the left. Magua / Miles is now convinced
Grey and Black are the messengers and moves to intercept both.
(Any resemblance to Drums Along the Mohawk is totally coincidental and should not result in a lawsuit! It was random, I swear!)
And he blew it!
He rolled a ONE and a Two!
And I totally forgot to take the celebratory picture!
Uncas was down, Hawkeye was gone, Grey was
gone, the Huron’s were 1 more casualty away from taking a morale roll, but the
message got through! The settlement
would be saved.
Dammit girl! Get your figures off my board!
Aftermath: It was a very close battle. The last roll wasn’t the only example of
clutch rolls that were missed. Miles
surprised me by deploying both forces on the same side of the creek. I must be getting predictable in my
deployments. I didn't expect Hawkeye to
fall so quickly, so I didn't get to exploit his Hero status.
Saturday, November 01, 2014
Halloween fun!
Miles went as a scary vampire, Helen was a very pretty Elsa, and Sara went as Elvira Mistress of the Night. We had a great time. Tom was a CDC worker, but sadly we forgot to take a picture of him in his costume. He did scare some adults though, so he had fun too!
Wednesday, October 29, 2014
Miles' 12th Birthday
Today 10/29 was Miles' 12th Birthday, instead of a cake he requested creepy crawly cupcakes. Lazertag party to follow on Saturday. Wow can't believe he is 12 already, wow the years have flown by.
Friday, October 10, 2014
Monday, September 29, 2014
Thursday, September 25, 2014
School pictures
Love the background, but not too crazy about the pose the photographer put her in. Still she's a beauty, and my son..look out ladies!
Tuesday, September 02, 2014
Songs of Blades and Heroes at Con
A few pics of the SoBH games we ran at Con.
Saturday was 3v3, 2 scenarios. Of course, I was too busy to take many pictures.
First was a race to gather as many fluffies (don't call them tribbles...) as you could. Helen actually won the first scenario, but her attention span died before the second.
The other scenario was 3x3, attempt to feed your opponent to your left's leader to the wiggle monster in the middle. This ended up a chase match, and nobody got fed to the monster. I'll change the rules next time, either the leader must be fed to the monster or the game board keeps shrinking each turn.
Sunday was three 2v2 matches: A standard 'find the hidden treasure', a 'king of the hill' themed as 'get on the raft before the flood comes', and a classic 'take more ground than the enemy'.
The wide range of characters taking part in the combat was the talk of everybody walking by. And yes, the 'Littlest DeathShop Pets'* were triumphant again.
*so named by Miles.
Saturday was 3v3, 2 scenarios. Of course, I was too busy to take many pictures.
First was a race to gather as many fluffies (don't call them tribbles...) as you could. Helen actually won the first scenario, but her attention span died before the second.
The other scenario was 3x3, attempt to feed your opponent to your left's leader to the wiggle monster in the middle. This ended up a chase match, and nobody got fed to the monster. I'll change the rules next time, either the leader must be fed to the monster or the game board keeps shrinking each turn.
Sunday was three 2v2 matches: A standard 'find the hidden treasure', a 'king of the hill' themed as 'get on the raft before the flood comes', and a classic 'take more ground than the enemy'.
The wide range of characters taking part in the combat was the talk of everybody walking by. And yes, the 'Littlest DeathShop Pets'* were triumphant again.
*so named by Miles.
Monday, September 01, 2014
Game Convention Labor Day Weekend 2014
Miles got to play a really cool game this weekend while we were at the convention, wait for it.... Godzilla. This post is for Aunt Barbara who introduced Miles to the Godzilla movies.
Wednesday, August 13, 2014
Monday, July 28, 2014
Deadlands meets Songs of Blades and Heros
So, since Deadlands (reloaded) is our favorite RPG, and SoBH our favorite miniatures fight, I decided to combine them as a surprise. I can't claim the board as my own idea, I saw it somewhere else first.
Our old friends Aces and Milo have teamed back up to rid a town of an evil shaman. The necromancer has set up shop on some mesa tops in the Maze. The only way up are the cranes around the edge, and only 4 figures can come up per turn. 2 normal-size or 1 large creature can fit on a bridge at a time. Oh, it's a lot farther down than it looks: anybody that falls off an edge is automatically killed. (Unless they can cling, like say giant spiders...)
I statted up Aces and Milo as personality characters, and then let them pick 250 points each of cowboy helpers. My evil undead force ran around 450 points, but I had a necromancer. And a giant undead skeleton T-Rex. The spiders were reluctant allies, they would only attack 1 mesa away from their home (the bottom mesa). The scenery budget ran out before the tipi could be completed...
At this point the adventurers have met the dinosaur, (some ran away), killed it, and then somehow it came back to life. But Milo, Q2+ is up. He can shoot the dino (using marksman) and kill it once and for all. So he rolls for activation (yes, 2 or better):
Yep, sometime that's the breaks. He does handle it much better than when he was younger. Instead of pouting he just laughed and went on with the game.
In the end Milo and Aces left their minions to deal with the skeleton Indian brave archers and took on the necromancer in his tipi. That's when they found out he could teleport (I used every rule supplement I have...) But a few more rounds of 'chase him all over the place' and the crazed necromancer was vanquished.
Surprisingly, nobody fell off any of the cliffs. But after the first dead cowboy was re-animated, Milo and company went around tossing their dead buddies off the cliffs!
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