Ghost commander set up on the hilltop, within range of most of his team. Geardo took the right flank, with the Meat in the center. The sniper snuck off to the single hill on their left, hoping to pretend to be the fake blip.
The Purple Lord's plan was simple. Use Red squad in the center to fire and fix, Blue squad on their left. The Purple squad along with the Sergeant would flank the right side and assault the hill (not knowing about the sniper). The mortar drone also advanced on the right.
First turn: Red squad took the first hill. A lucky shot at extreme range from the Meat killed one. The squad blew their roll (even in command range), and ran back down the hill right to their boss. I'm sure he had a few choice words for them! (hit condition brown on first turn!)
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Red squad runs back off the hill right into the Purple Lord's face! |
On the left, the Blue squad advanced more cautiously. For 3 turns they played cat and mouse with Geardo. He only managed to get one before they moved in range.
On the right, both the Purple squad and the mortar drone moved out. Mister Mortar dropped rounds on the fake blip, causing it to go away. The Purple squad took a casualty from the sniper and ran away. Code Brown again! At this point I was thinking they hit Code Brown too easily. But as it turns out, that was the last of the game.
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Purple squad doesn't wear helmets, instead they dye their hair to match their lord. And yes, the mortar drone is unpainted. Still not sure what side he will end up working for... |
Turn Two, etc:
After the initial setbacks, the purple lord started a steady advance. Red squad took the first hill again and kept it this time. Desultory fire was exchanged at long range. Geardo, Meat, and Blue squad played cat and mouse as the squad slowly advanced. But the action was on the other side of the table...
The Sniper had his hands full. Purple squad was advancing again, Mister Mortar was right behind, and the sub-commander Sergeant was with them.
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A target-rich environment |
He waited until the mortar moved into position, then he fired. He hit! But then for his damage roll? a double 1. Best shot in the world, zero penetration. Mister Mortar returned fire on his turn, and didn't miss. And a 6+5 on his roll meant bye-bye sniper.
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Sure wish we brought the medic now |
- 20 out of 21 points for extraction. If the remaining team members could hold off 1 more turn they would win!
- Purple squad at the base of the final hill
- Mister Mortar set up for support
- Red Squad fixed and not doing much
- Blue Squad finally within range for some heavy fire.
The final round:
Purple squad drew an Ace and decided to soften up their target before the final assault. The flamer scored a direct hit on Ghost Commander, and he was waxed before the rest of the squad's fire poured in. Geardo and the Meat made their mental rolls, so the game wasn't over yet.
Mister Mortar dropped another pin-point round, right on top of Meat's head. And that was that. Geardo has snuck off into the hills, maybe they'll make a movie about him some time.
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I gained a spectator near the end |
And of course, the spectator had to add her own touch. For some reason, this guy keeps crashing my games:
Final Thoughts:
Gruntz + Spec Ops is great. But the scenario needs tweaking. The Purple Lord was overpowered. Maybe next time don't give either team the mortar. Or let PL have the mortar, but beef up the recon team.
And I wasn't paying attention to the Ghost Leader's wounds. He should have survived the flamer attack. But probably not the rest of the squad.
And I wasn't paying attention to the Ghost Leader's wounds. He should have survived the flamer attack. But probably not the rest of the squad.
Oh, and I need better scenery...