So my old friend John Goff wrote a module for a major RPG system called "Night Train". It's gained a bit of a cult following as a pretty dramatic total-party-kill game. I've done my best to re-create Night Train in as many genres as possible.
This time it was the Firefly 'verse
Wife and Daughter wanted a zombie game. So I obliged.
Sara played Zoe and her bunch, Helen played Mal and his bunch, and Miles played the Reavers.
The initial setup (some buildings were moved after the first couple shots). Mal and his entire crew are engaged in crime. They start as 2 groups in buildings close to the left edge. Each group has a heavy crate they have to move off the right edge of the board. They win if they get the crates off.
But it never goes smooth, right? Just as they are starting their moves, the maglev train pulls in to town. But it's full of Reavers! 6 Reavers start on the platform. Some are melee only, some have guns.
Cards are dealt, and the action starts. Mal kicks the door open from his building and hits a Reaver on the platform. Pretty good for a pistol shot. One of the melee Reavers sprints towards the other building containing the other half of the crew.
River is in that building. She opens the door and melee's with the Reaver.
River being the melee goddess she is, downs the Reaver with an out-of-action in the first round. This looks like it's going to be easy.
But what is this? (Sorry, action got busy for a bit and some pictures were missed) The Reaver popped back up to life next turn! That's right, these are Zombie Reavers! They have a 50/50 chance of re-animating after a kill, unless a hero spends an extra action making sure they are dead-dead.
The Reaver wins a second round of close combat with River and she goes down. And guess what? On a roll of 8+, heroes downed in close combat can come back as Reavers! River rolls an 8. Now Miles has new fodder. Suddenly the Wife and Daughter were more worried.
Meanwhile, the rest of the group ran out the other door and hid behind the next building. Shepherd popped out and pegged a Reaver, but another one raced in to melee with him. In this group, Kaylee was hauling the crate and just made a beeline for the other edge (slowly).
Meanwhile, on the other side of the board, Wash has grabbed the crate and legged it. Jayne follows, but pauses to take a shot with Vera.
A Reaver opened the door to the building and wounded Mal. He got back up and shot back.
Wash and Kaylee are now halfway across the board, with all the Reavers far behind. This looks like an easy win.
But No! Evil Dad has another surprise in store. As if Zombie Reavers weren't enough, as if Heroes being re-animated as Reavers wasn't enough, guess what? Yes! Dad's not just the GM, he's running another batch of Reavers! They appear in a group on the opposite edge of the board.
(Hey, it's supposed to be a TPK, right?)
The Reaver outside Mal's building gets killed, and fails his re-animation roll. Mal has a wound. Simon has Medic skill. Simon has a 7 card (re-roll). Simon rolls a 3, fails his medic roll. He re-rolls, and gets a 1. Yes, Simon just caused a 2nd wound to Mal. Helen is not pleased. She almost wanted to quit at this point.
The battle with Shepherd has turned into a full brawl. Shepherd and Zoe face off against 2 Reavers and the new River-Reaver.
Over across the board, Jayne has a perfect shot at the one Reaver between Wash and freedom. Jayne rolls a 1.
Not trusting the Doctor, Mal limps out of the building and tries to catch up. A Reaver downs him. (Since he was down by shooting, we didn't roll yet to see if he came back as a Reaver.)
Back in the brawl, Shepherd Book has been taken out of action. (He didn't turn). It's now just Zoe against 3 crazed Reavers. River attacks:
And gets smacked back into oblivion by Zoe. She's down again.
A fourth Reaver joined the party, only to get smacked down by Zoe. But all good things come to an end, and Zoe goes down with a wound. One more attack, and Zoe is gone. She didn't come back.
River did come back, and the Reaver pack started heading across the board (slowly). Why didn't they go after Kaylee?
Well, 2 of Dad's Reavers cornered Kaylee and destroyed her.
That was it for Mom's crew, so she left the game for Facebooking. And again, a lot of action happened without pictures.
Wash tried an end-run along the edge of the board. Doc and Jayne followed. Wash got melee'd multiple times, survived a surprising amount, then fell. And then re-animated as a Reaver for Dad! Meanwhile, 3 of Miles' Reavers dogpiled Jayne, finally wounding him.
Here we pick up the action. Doc is down with 1 wound caused by Wash (just out of frame to the right). Jayne is down with 3 of Miles' Reavers. But here comes 1 of Dad's Reavers (the one with the Z) to attack.
It all came down to the cards. Miles got shitty hands 3 times in a row. So bad that we declared a re-deal, shuffled and let him pick which set he got. He still got a lousy hand.
And the result? Dad's Reaver got the kill on Jayne. It's now tied at 4 each, with 1 Hero left.
But Miles, always the role-player, decided that since his group of Reavers couldn't catch the last Hero, they would instead destroy that evil person that stole their kill! Yes, Miles turned his party of Reavers against Dad's, and it was a bloodbath. D12 against D12 in close combat is ugly!
During the Reaver mosh-pit, Simon quietly played a Queen of Hearts, picked up the chest of loot, and ran off the board.
Result:
Sara: Loss
Miles / Tom: Tie for 2nd
Helen: Win!
And not a total party-kill!
So this was mostly Galactic Heroes with some bits of Tales of Horror thrown in,