Mutants and Death Ray Guns First Play
Had to game something,
too much painting makes Tom a dull boy.
I decided to try out some “Mutants and Death Ray Guns”, a post-apoc
sci-fi set of rules based on my favorite “Songs of” engine. Since all I have
are Gruntz-style 15mm figures, I made a minor modification to the ruleset: everybody gets a roll on the weapon
table. If your equipment roll was a
weapon, too bad.
The Factions:
An all-human Purity
Squad. These gene-freaks are from an
advanced enclave, so I decided they should be well-armed. They ignore the first ‘jam’ result. Since they also ended up with a gunsmith,
they should hardly ever have gun problems.
All Humans are Q3, C2.
Commander Vimes: U2.
Leader, flak jacket, A rifle, energy cell
Private ‘Eel’: U1.
Slippery, flak jacket, A rifle, 2 food points
Private ‘Rock’: U1. Steadfast, flak jacket, A rifle, energy cell
(he rolled ‘any armor’, so I kept uniformity)
‘Gunny’: U1.
Gunsmith, sniper rifle, defoliant grenade (fat lot of good that will do
in the desert)
An all-mutant ‘next-gen’
Squad. They are convinced this is the
future of humanity. It is time to purge
all the un-enlightened. To simulate ‘psykers’,
I reversed the standard mutation roll.
1-4 got you a mental mutation, 5-6 a physical. To top it off, everybody rolled high enough
that they all ended up with 2 mutations each.
All mutants are Q4, C3.
Renaldo: U1.
Stealth, phobia to mutated plants, fear of fire. 4 food points. Shotgun
Vance: U1.
Stealth, telepathic scream, telekinetic shield, flak jacket, A rifle.
Jamar: U2.
Slippery, super-leap, energy projection (lasers from his eyes, how
cool!), sonic stunner, 2 food points
Jere: U1.
Slippery, Telekinetic push, phobia to artificial beings, electric gun,
energy cell
Robin: U1.
Savage, Kinetic Absorption!, phobia to artificial beings, flamethrower,
energy cell
Really have to quit using the camera phone...
The scenario called for
the mutants and humans to stumble upon an old water reclamation facility at the
same time. Each faction will try to
control the facility.
Deployment and first
turns: Both teams started a general push
for the center. Despite their leader
bonus, the humans moved slowly, with only Gunny getting a good position. Even with the Q4 activation, the mutants
moved up quickly (even forgetting Jamar’s superleap). Robin the tank has already reached the
facility.
Gunny takes up overwatch as Commander Vimes looks at the pretty rocks...
But now it is time to put
kids to bed…