Sunday, March 08, 2015

Mutants and Death Ray Guns first play

Mutants and Death Ray Guns First Play

Had to game something, too much painting makes Tom a dull boy.  I decided to try out some “Mutants and Death Ray Guns”, a post-apoc sci-fi set of rules based on my favorite “Songs of” engine. Since all I have are Gruntz-style 15mm figures, I made a minor modification to the ruleset:  everybody gets a roll on the weapon table.  If your equipment roll was a weapon, too bad.

The Factions:

An all-human Purity Squad.  These gene-freaks are from an advanced enclave, so I decided they should be well-armed.  They ignore the first ‘jam’ result.  Since they also ended up with a gunsmith, they should hardly ever have gun problems.

All Humans are Q3, C2.
Commander Vimes:  U2.  Leader, flak jacket, A rifle, energy cell
Private ‘Eel’:  U1.  Slippery, flak jacket, A rifle, 2 food points
Private ‘Rock’: U1.  Steadfast, flak jacket, A rifle, energy cell (he rolled ‘any armor’, so I kept uniformity)
‘Gunny’:  U1.  Gunsmith, sniper rifle, defoliant grenade (fat lot of good that will do in the desert)




An all-mutant ‘next-gen’ Squad.  They are convinced this is the future of humanity.  It is time to purge all the un-enlightened.  To simulate ‘psykers’, I reversed the standard mutation roll.  1-4 got you a mental mutation, 5-6 a physical.  To top it off, everybody rolled high enough that they all ended up with 2 mutations each.

All mutants are Q4, C3.
Renaldo:  U1.  Stealth, phobia to mutated plants, fear of fire.  4 food points.  Shotgun
Vance:  U1.  Stealth, telepathic scream, telekinetic shield, flak jacket, A rifle.
Jamar:  U2.  Slippery, super-leap, energy projection (lasers from his eyes, how cool!), sonic stunner, 2 food points
Jere:  U1.  Slippery, Telekinetic push, phobia to artificial beings, electric gun, energy cell
Robin:  U1.  Savage, Kinetic Absorption!, phobia to artificial beings, flamethrower, energy cell

Really have to quit using the camera phone...


The scenario called for the mutants and humans to stumble upon an old water reclamation facility at the same time.  Each faction will try to control the facility.

Deployment and first turns:  Both teams started a general push for the center.  Despite their leader bonus, the humans moved slowly, with only Gunny getting a good position.  Even with the Q4 activation, the mutants moved up quickly (even forgetting Jamar’s superleap).  Robin the tank has already reached the facility.


Gunny takes up overwatch as Commander Vimes looks at the pretty rocks...


But now it is time to put kids to bed…