Situation: A rebel pilot has been captured and taken onboard a star destroyer by a bounty hunter. He has knowledge of rebel plans, so must be recovered before he spills the beans.
Hero Band:
Young Obi Wan. Rep 5. Jedi. -1 to shooter’s rep when receiving ranged fire (deflection). Lightsabers gain a +2d6 in melee combat.
Use the force: Can conduct a melee attack at range. Can never score higher than OOF, cannot take damage in return.
Clone Trooper (x2). Rep 4. Blaster Rifle.
Rebel Pilot: Rep 4. Sniper pistol. (Starts as captured. When bounty hunter PEF is resolved, is captive of the BH until he is knocked OOF. Then retrieves weapon and joins the heroes.)
Bad guys: PEFS have pre-defined movement routes and never deviate until resolved.
PEF 1:
Stormtrooper. Rep 3. Blaster pistol. Stormgunner. Rep 4. Shotgun.
PEF 2:
General Greasy. Rep 5. Sith. -1 to shooter’s rep when receiving ranged fire (deflection). Lightsabers gain a +2d6 in melee combat.
Use the force: Can conduct a melee attack at range. Can never score higher than OOF, cannot take damage in return.
Battle Droids (x2). Rep 4. Blaster Rifle.
PEF 3:
Bounty Hunter. Rep 4. Blaster Rifle, 1x Thermal Detonator. Can only move 6” while towing captive. Hollywood rules (captive will never be hit by misses).
PEF 4:
Nothing. Be calm, young Jedi.
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Our Hero prepares to open the door |
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PEFs move on random tracks |
Clone troopers open door from corridor and come into view of 2 PEFS. First one in power regulator chamber is resolved as the bounty hunter! PEF in the cargo bay is Nothing! With their 2 inches of movement left, both clone troopers enter the hall, but Obi Wan doesn’t quite make it. First In Sight test!
Both sides roll and get 4 successes each. Back to the rule book. It says the non-moving side wins ties, so the bounty hunter fires! His blaster rifle has the range on both troopers, so he allocates 1 die to the closer and 2 to the further. He rolls a 6, 6, 1. This is bad already. Each trooper gets hit once. Damage time. First trooper takes a 4. That matches his Rep, so he is OOF. Second trooper takes a 6! Obviously Dead.
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Um, Guys? Are you OK? |
So, Obi Wan just saw the door open and his two troopers get gunned down before his eyes. As a Star, does he have to take a test? To the book. He chooses what he wants to pass. Being Obi Wan, he chooses to Carry On. End of Turn 1.
Turn 2: Obi Wan gets initiative. He steps out into the bay and triggers a new In Sight test. Bounty Hunter passes 3, Obi Wan passes all 5. He chooses to Charge Into Melee. Yeah, time to test the melee rules! (Line of Sight to the other 2 PEFS still blocked.)
Bounty Hunter rolls 5 dice (4 rep +1 for improvised weapon). 3 successes. Obi Wan rolls 7 dice (5 rep +2 for the light saber). Only gets 2 successes. Of course, he rolls a 6. Obi Wan is Obviously Dead. Time for Star Power. 3,3,4,4,5. Obviously Dead is reduced to Duck Back, and all dice are kept. He ducks back around the corner and wonders if this Force stuff is worth it. (Note: it was at this point I noticed that I could have had a lot more cover in the chamber, and never even resolved the first PEF. Too late now)
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Where is Yoda when you need him? |
So now what does the Bounty Hunter do? He didn’t Receive Fire, or have a Man Down. So straight to the NP Movement table. But he has that captive? As it turns out he only passes 1, so “remain in cover or move to nearest cover”. He wisely moves into the hallway and prepares to fire. No, wait.
The Bounty Hunter has a Thermal Detonator! He’s going to throw it around the corner at Obi Wan’s hiding place. Yeah, the grenade rules!
He only moved 2” to get to cover, so he has enough movement left to ready the grenade. He passes. The spot he is aiming at is within his LOS (barely). Blast damage should still hit. Of course he passes 2 so the grenade lands precisely where he wants. 2d6 roll on the damage table for Obi Wan. A 1 and a 5. That’s another OOF for Obi Wan. Star Power time again! 2,3,4,5,5 Obi Wan shrugs off the grenade and keeps his dice.
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Mister Thermal Detonator is nobody's friend! |
Turn 3: Bounty Hunter gets initiative. (4 vs 5). He gets 2 successes on the NP movement table, so chucks another grenade. But he fails his ready test. The grenade is armed, but he can’t throw it yet.
Obi Wan, not knowing about the grenade, charges into melee. Bounty hunter gets 3 successes, Obi Wan 2. Not again! This time he blows the damage roll and loses 1 rep. More melee! BH gets 2, OW 3. Obi Wan blows his damage roll and loses 1 rep. Next round: BH 3, OW 5! The Bounty Hunter is OOF.
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Charge! Um, what is that in your hand? |
The Thermal Detonator immediately goes off. Obi Wan and the pilot each take 3d6 rolls on the damage table. The Pilot is OOF, Obi Wan also. Star Power one last time. 1,3,5,5,6. He reduces the damage to a Duck Back, but loses 1 Star Power die.
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Ouch! |
I called the game there. Obi Wan would be able to drag the wounded pilot to the exit without triggering the other PEFS. Now, one does wonder why they wouldn’t come investigate large explosions in the power chamber, but that can be another story. Obi Wan wins, but at what cost?
Oh, and a battlesworn pic: