Tuesday, May 04, 2021

Faustus Furius - In Space!

 What if you took a great chariot racing game and put it in space?  Sure, it could just be pod racing.  But what if instead you made it a trench run on some giant space station?  

Using some light modifications to Faustus Furius, I did just that:

The track trench will be linear, instead of a circuit.  I started with 2 sections on the gaming table.  As ships cross the end of #2, a third section will be added.  Anybody 3 boards behind will be out of the race.  

There will be 3 obstacles on each section to dodge around.  

Every chariot ship is "archer", they can all shoot.  Most only get shots to the front.  I gave turrets to the Y-wings.  Tie fighters got "fast", the advanced Tie fighter got "agile" instead.  

Since this is supposed to be a chase, the rebels get a head start:  


The turrets act like the crowd mechanic in FF.  Roll 3 fails and the nearest turret gets a shot at you.  Roll 3 successes and you can have a turret fire at anybody you want.  

Just a few turns in and already the chaos has started.  In FF chariots can "flip" and crash.  For these guys, I just make them come to a halt and then start movement again (with an action).

The X-wing is really hoping the Y-wing goes first.

End of turn 3:


A Tie fighter rolls 3 fails and draws the fire of a turret.  Normal shooters get no plus to their die.  I made medium ships get a +1, heavy ships get a +2, and the turrets a +3.  It didn't matter, the turret missed anyway.

The Y-wing rear gunner isn't any better:


Meanwhile, one lonely Tie pilot got spun around and just hasn't had any luck with the dice ever since.  He is still trying to turn around...

Still trying.  2 more fails.

A Tie fighter gains the approval of the crowd a shot with the turret.  This one is no better than his cousin:


...But neither is the other gunner...

Game paused for work just as the lead Y-wing made it to the 3rd trench.  The lonely TIE in the back is in serious danger of having to go home.  Will continue later.

Here's some other ships I have.  Not being up on the "canon" of later movies, I had to call in the household expert for the names of some of these.
  • Shuttle-thing in upper left will be a medium shooter, so +1 to shoot rolls.
  • Same with the Hawk(?) at upper right
  • The Viper(?) in the middle upper will be "scythed".  Supposedly they had mini drones swarming around them.  Sounds like scythed to me.
  • The not-X-wings in lower left get "fast"
  • Whatever that thing on the lower right is gets "agile"

And of course, the big guys.  Shuttle gets +2 guns, and Falcon gets +2 guns in a turret.  But they also get "heavy chariot", so good luck maneuvering them through the course!

Stay tuned for more action...