Thursday, August 05, 2021

FSD Play Test 2 - Now with Mechas!

 Round two.  Quickly 3D-printed a few Mechas to make it look better.  Please excuse the non-finished look.

This time decided to play the scenario exactly as written, using the new point costs.

Enlisted Force:

2x squad infantry

1 troops carrier

1 scouts

1 guided missile

2x MBT

1 Tank Commander

2x HBT

1 Tank Commander

1 Mobile Artillery

49 points





Onboard at start:

1 squad

1 scouts

guided missile 

2 MBT & commander

mobile artillery

(26 points)


Tech:

2x Zeno

2x Socrates w/ fire control AI

1 Gun Platform

1 Battle Droids

1 Heavy Droids

Orbital bombardment

49 points





On board:

2x Socrates

Battle droids

Heavy droids

25 points



Deployment







Enlisted win first initiative

allocate a bunch of dice

Activates MBT using commanders die to get an extra move.  Advance up board.  1 MBT takes a shot at a Socrates, it saves.  2nd takes a long-range MG attack at the battle droids, they lose 1 stand.

long range pew-pew



Tech:  allocates almost all dice.  Nasty decision making!  Do I allocate dice or activate units?  Rules have nailed this perfectly!

Activates Socrates, they move forward and engage MBTs

4 shots on 1 tank results in 1 hit only.  

Enlisted:  scouts advance.

End of turn.  Enlisted have tanks near a tower, but did not save any actions to contest it.


turn2:

Enlisted win again

Gets a crappy roll:

Crappy roll, but look how great the new cards work!


scouts advance to cover

Tech deploys the Gun Platform!  2 Shooting Actions against the MBTs.


This thing is bad ass!  


1st action destoys tank 1 with commander.

2nd takes weapon hit.

Enlisted send a guided missile into the platform.  1 hit.armor damage

Tech battle droids advance, railgun the MBT, miss.

Enlisted MBT activates, fires on Platform, bounces off.  Uses 2nd action to take the tower.

Heavy Droids advance towards tower

Enlisted artillery moves up, engages both Socrates. 1 takes a hit.

Socrates move up, gets shots on the damaged MBT.  Scores a 2nd weapon hit, MBT is destroyed!



Turn 3:

Tech wins init.

Heavy droids move up and take tower.

Enlisted activate the guided missile and take out the Gun Platform!

This thing sucks!


Tech battle droids advance, suddenly feeling very alone

Enlisted moves arty up to central tower, 2nd action to control.

Both Socrates charge up, attack Arty.  Both attacks blocked.

Enlisted infantry move up, throw grenades at heavy droids.  Miss.  But that tower is now contested.

End of turn.  Enlisted control 1 tower, tech zero.  


Turn 4:

Tech wins Init.

Surprise!  Deploys 2 Zeno units, they jump forward and start mini-gunning the infantry.  They fail.

Dude, I missed

Dude, so did I!


Done fooling around, the Enlisted deploy a heavy tank with commander.  They advance and blast another stand away from the battle droids.



Tech Socrates fires on Arty, killing it.  They advance on central tower, but can't control it.  

Big kaboom here, didn't add graphics.


Enlisted drops guided missile on wounded Socrates, killing it.

Tech heavy droids shoot the crap out of the infantry, removing 2 stands.

The remaining stand throws grenades, misses.

Battle droids advance to tower, railgun the heavy tank, miss.

End of turn.  Tech controls 1 tower cleanly, 1 not quite, 1 contested.  Card to them.


Turn 5:

Enlisted win.

New Heavy tank deploys, due to bad dice can only machine gun the Socrates.  It shrugs it off.

Tech heavy droids unload everything on the remaining infantry stand, killing it.

Enlisted slam a guided missile into the Socrates, he barely survives again.

Tech Zenos move up to secondary objective.  1 grabs it.  1 fires on Heavy tank.  (Can't fire on Scouts, they are hiding).  Heavy tank shrugs it off.

Dude, we captured a truck!


Enlisted Heavy tank fires on battle droids, wiping them out.  Moves forward to tower, but cannot control.

Tech Socrates advances into cover, takes control of central tower.

Ha Ha, can't hit me now!


Enlisted deploy another infantry squad, they advance and shoot Zenos, no effect.

end turn.

Tech control 2 towers, enlisted 1.


Turn 6:

Techs win init.

Zenos activate, open up with everything they have against infantry squad.2 stands destroyed.Power fists!

Power fists against squishy infantry!  Mecha rocks!


Enlisted Heavy tank moves around back of Socrates, scores a weapon damage.

In the back!


Socrates activates, turns, launches rocket pods at HBT.  He blocks.


Enlisted 2nd heavy moves up, can only machine gun Socrates.  He blocks.



Tech passes, no activation dice that will work.

Enlisted have no dice left that will work either, pass.  


End game. Tech possesses 2 towers.  


Tech lost 21 vP

Enlisted lost 22

Enlisted had 5

Tech had 9


enlisted -17

Tech -12


Tech win?


Oh, and I always wanted to play Ogre in 6mm:

He was sitting in the dice box, I don't know why.