Thursday, November 18, 2021

Perilous Tales Playtest

 Wolfmen on the Moon

First playtest of Perilous Tales  (Available HERE)

Note:  I just got introduced to a free! set of rules called "Perilous Tales".  A solo / co-op game where the horror level keeps slowly increasing as you try to complete jobs.  It looked awesome.  It says "from 1820 to 2020".  Nah, who listens to that?  I'm going to set it in the future.  

Our crew is sent to find out why Moonbase X3000 has gone off-line.  No power is being generated. 

Moonbase X3000.  Crew enters from left, has to make it to the reactor room on the right.  

The crew:  

Right to left:  Capt. Badger, Scarlett, Brutus, Doc, and Blanco.

Captain Badger, Lucky & eagle-eyed

Scarlet, the demo expert

Brutus, the brute

Doc, the medic

Blanco, the slippery


Their 3 objectives:

1) Kill the Master

2) Rescue the Prisoner

3) Flip the Switches 

(These were random-rolled, but fit the mission perfectly)

Yellow markers are the 3 switches that have to be triggered to bring power back online


Hot and fresh (literally) off my printer, the Threat Markers haven't even been painted yet.  What number is this one?

The layout was "encircling", so the threat markers were placed.

Our heroes are placed.  Badger, Doc, and Scarlet will take the left entrance, Brutus and Blanco the right.

The red line shows the end of the 2x2 square.  I just had to add the rest for completeness.  Any monster that spawns back here will start on the red line.  

Turn 1.  TL 1

How do you handle doors without "lockdown"?  I figure it costs 1" of movement to open / close a door.  All villains can open doors.

Blanco moves and opens the door, then moves again (almost forgot they have 2 actions).  Brutus moves through the door and forward, wisely closing it behind him.  They both stay out of range of the threat marker.

Badger moves, opens the door, and moves a bit more, staying just out of range of the marker.  Doc and Scarlet follow, closing the door.  It is eerily quiet in the base.

I think I am so clever not to trigger any threat markers.

Villain phase:  Threat check.  So it is a skill of 1 (current level) and minimum difficulty 4.  They get 1 die and have to roll higher than a 7.  They get a 9 (1 success).

"The Noose tightens".  Oh, man, there's gonna be a lot revealed!  TL to 2.  

**Where is the "I'll Cover You" hero reaction?***

The first one revealed is the Young Werewolf.  He spawns next to Blanco.

A Wolf pup spawns next to Brutus.

I have the hellhounds from this set somewhere.  I swear I do.  I can't find them.  So the bigger guy at the bottom is Young Wolf, and the smaller dude will be "wolf pup", the "wolves" in the rules.

A Wolf pup spawns next to Scarlet.

And an earthquake (okay, moonquake) happens!  Badger and friends are all knocked down.

This does not look good

WOW!  Conditions change quick in this game!

The Young Werewolf makes a villainous attack against Blanco.  Blanco takes 5 wounds and is Marked!  

The wolf pup attacks Brutus. 3 wounds.  

The wolf pup attacks Scarlet.  She takes 2 wounds.  

Turn 2.  TL2

Blanco uses his slippery ability to move away from the Young Wolf and shoots him.  Scores 2 wounds.  This was when I first realized these beasts might take a lot of killing.    


Unfortunately, he didn't move far enough away and the wolf pup steps forward back into melee.

OOPS!

Brutus hauls off and swings at the wolf pup.  He rolls a 10 on the difficulty die!  Oh, Misfortune.  Luckily, he wasn't Marked.  He tries again.  4 wounds!  The wolf pup is pulverized.  

Badger stands up and uses his other 2 actions to get the crew up.

Scarlet manages to escape from combat, then fires on the pup.  She hits him 3 times.  

Doc focuses, then shoots the pup.  He hits him 3 times also.  Bye bye, wolf pup. 

OK, not so bad now...

Villain phase:  

Threat check.  2 successes!  Noose tightens again.  

TL to 3.  Another marker will be revealed.

Low oxygen levels!  Scarlet is closest, so she takes the attack.  She takes 2 more wounds.

Yes, the circle is wrong.  That circle is only 6" across.  It should be 12".  It will be fixed.

Young Wolf attacks Blanco again.  He takes 2 more wounds.  Blanco is almost out!

  

WHY WON'T YOU DIE?

Thoughts and comments so far:  Once you figure out the villain reaction system, the play is fairly fast.  It took longer to type than to play.  

Also, the fact that bad guys stick around longer (don't just die with one shot) is a lot different than other solo games I've played.  I need to change my gaming style.  Perfect example is Blanco just backing up a bit, expecting to kill the Young Wolf with one burst.  Instead, the fiend jumped him again!

Also, if you are interested:  Part 2 will be delayed, as I'm away for a few days and can't continue.  Just really wanted to get part 1 up.

Perilous Tales is available here:  Perilous Tales

The terrain I'm using is available here:  Level 427