The British maritime expedition was unchanged from the last game, a Man Of War with a pyromancer, and 2x frigates with bombs.
The Spanish expedition had a minor change, the submersible now is fitted with an “unorthodox” propulsion system (from the new rules). This fits the theme of the submersible much better. And the airships received a paint job.
The 3rd player this time (me), had several creatures to defend with:
Albino Kraken Q3 C3
Alpha Creature
Bilious Cloud
Iron Grapples
Giant Blenny Q4 C3
Hydromancer
Sammy the Shark Q4 C3
Ramming
The board was set with both fleets entering with a fair wind, with the Kraken and his minions waiting in the center of the board. And icebergs. We had icebergs.
On the initial move the British player learned the danger of sailing her ManOWar too close to an iceberg, and ripped heavy damage into her hull.
Soon after, the giant blenny used his hydromancer magic to shove the ship into her compatriots, just barely missing a 3-way collision.
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Big Ship Coming Through! |
However, an unfortunate turnover next caused Sammy the Shark to get impaled on another iceberg, taking him completely out of the fight.
The British, (after sorting out the traffic jam) had a hard time slowing down, and charged right up the table. The lead frigate got a broadside into the kraken before it sank back below the waves. The ManOWar unleashed a powerful broadside at the large Spanish Airship, but because of the altitude difference caused no damage.
The rear frigate made a bombing run on the kraken, and missed! The Kraken responded by surfacing and grappling the frigate, and started to make mincemeat of her crew.
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I could have raked you both. Just sayin... |
In the next turn it got really crazy. The trailing frigate, hacking at tentacles with all her might, managed to break free! But then the wind caught her and she zoomed down the table, smashing into the heavily damaged ManOWar. A great save roll for the big ship was followed by a horrible one for the frigate, and down she went, sinking with all hands.
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Excuse me while I rear-end you. |
And that was when the Spanish player’s luck finally deserted her. She rolled a failed activation and turnover. No chance to fight the kraken, the submersible stuck playing chicken with an iceberg, and her large airship on a course straight for the edge of the table.
Normally, we don’t let the same player activate twice in a row, but the turnover was the end of a turn. Her chit was drawn next, so she had a chance at redemption. And, not so much. A second turnover roll of 3 ones caused her big airship to sail off into the sunset.
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It's OK, Dad. I still have root beer |
But that same turnover was bad news for the British, also. The ManOWar, still reeling from the first collision, smashed broadside into the second frigate! This time her luck failed and down she went.
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Got Geico? |
The British now had one badly damaged frigate left, running out of sea room. The Spanish had a damaged airship and an unscathed submersible. And the giant blenny, caught by the rapid turnovers, ran smack into another iceberg and quit.
Missed an important picture here. While the airship and kraken battled it out, the last frigate repaired some damage and managed to turn back into battle, unleashing a full broadside at close range into the locked combatants. She managed to sink the airship and stun the kraken.
It was down to the final duel. Submersible sailing towards the fight, hoping her string of bad rolls was over. Frigate maneuvering for a shot. The submersible launched a torpedo but missed, and was forced to surface. At long range, the frigate fires one last broadside…
…And scores a lucky hit! The submersible rolled a 12 on the critical damage table, finally getting a high roll. With a giant explosion, the submersible disappeared, leaving the kraken’s body for the damaged frigate to recover. Talk about yanking victory from the jaws of defeat!