Thursday, August 19, 2021

FSD Playtest 3

 Round three of playtesting for Full Spectrum Dominance

New scenario:  escort the convoy.  

As a large convoy is nearing the end of its run, it is ambushed by the Tech.  The Tech's well-timed ambush has been mis-handled, and units will join the fight piecemeal.  Reinforcements for the Enlisted will sortie from town.

Enlisted will start with 10 trucks spread out in center left first third of the board.  Goal is to make it off the bridge on the right.

The bridge is the extent of Enlisted territory.  Any TECH unit that touches the bridge will be fired upon.

Enlisted reserves will all enter from the bridge.

All non-comandeered trucks will move 2xDU at the end of each turn

Cargo trucks have:  CMD 0 DEF 3+  SAVE 2d8  Move 2DU

Each TECH reserve will dice to see what side of the board it enters from:  1-3 North, 4-6 South

Commandeering a truck:  TECH spends 1 action next to truck.  Truck is now under their control, will make its moves directly towards the nearest (north-south) edge.  Enlisted must do same action to regain control. 

Trucks under TECH control at end of game:  1 VP card each.  Trucks destroyed:  1VP (leave on board).  Trucks across the bridge:  1 VP card each.  Standard rules about destroyed equipment.

Force lists:  Very similar to playtest 2. 

enlisted:

2x squad infantry

1 troops carrier

1 scouts

1 guided missile

2x MBT

1 Tank Commander

2x HBT

1 Tank Commander

1 Mobile Artillery

49 points (Note:  for this scenario, should have gone with more armor and less infantry)

Onboard at start:

1 scouts in troop carrier

guided missile 

1 HBT & commander

1 MBT

(23 points)

10 trucks

Tech:

2x Zeno

2x Socrates (1 w/ fire control AI)

1 Gun Platform

1 Battle Droids

1 Heavy Droids

2x Spider droids

49 points


On board:

2x Socrates

Battle droids

Heavy droids

25 points

Deployment pics

Board overview
Socrates have deployed to the north, along with the Battle Droids.  Heavy Droids are on the south.

Convoy closeup.  Scouts are riding in troop carrier in front, MBT on left flank, HBT on right

Turn 1:

Enlisted win initiative

1 1 1 3 4 4 5

Allocate some dice

Troop carrier races to hilltop, deploys scouts.

"Scouts Out!"  "Rangers Lead The Way!"  All that BS


Tech rolls 2 2 3 3 3 5 5 5

Allocate dice

Heavy droids activate, move 1DU to cover, engage HBT with railguns

Zip! Zap! Pew!  Pew!

Misses!

Enlisted activate the MBT.  Turns and fires on Socrates.  It takes 1 hit.  Reboot!

Ambush Left!

TECH other socrates activates and fire MG at MBT.  It shrugs off both hits.

Enlisted troop carrier can't quite reach the Socrates, so he opens up with MG on battle droids, long range.

What a waste, all missed.  They do get a pin.  



TECH spends its last die to reboot the Socrates.

Trucks move.



Turn 2:  Tech win init.

tech draws a spider droid for reinforcements, Enlisted get an infantry squad.

TECH roll:  Only a single 1, so 1 Socrates jumps behind the MBT and shoots it from the rear.  Misses

Enlisted don't get a good roll for prepping stuff.  Fire a guided missile into the back of the Socrates.

2 hits, 8 and 7.  His armor is reduced by the rear shot.  Unbelievably, he rolls 2x 8's for defense!  He lives!

Other Socrates acts, takes both actions to fire on MBT.

He takes movement damage.

Feeling the heat, he moves out of the kill zone and fires on the pinned battle droids.  1 stand removed.  Do they get multiple pins?


battle droids remove their pins.  

Troop carrier comes off the hill and fires on battle droids.  Miss.

Heavy droids activate and railgun the HBT.  Another miss.

Enlisted infantry squad enters the board and hustles to cover.


Spider droids enter north side of board and fire on the MBT.  He shrugs off the hits.

What the hell are those things?  They aren't even painted!

Trucks move, end of turn 2.

I can see the bridge, boys!  We're almost there!

Turn 3:  Tech wins init.

Gets more spider bots

Roll lots of low numbers this time, the Socrates are going to get to show their stuff.

First Socrates activates, jumps into the convoy, and takes over a truck.



Enlisted get their mobile artillery for reinforcement. 

MBT comes over the hill (slower because of his damage) and shoots Socrates in the back.  Socrates takes an armor damage.



Second Socrates jumps onto hill and rocket pods the MBT in the rear.  Reboot MBT!

Hey, you shot my buddy in the back!  Now I shoot you!

Heavy tank moves up, gets a rear shot on Socrates #1.

Socrates #1 now has armor damage and weapon damage.

Scouts slam a guided missile into Socrate #2.  Socrates #2 takes weapon damage. (Probably should have been close range and not allowed.)

Spider bots #2 enter from south

Mobile artillery enters but can't do anything.

Spider bots #1 shoot up the troop carrier, but it shrugs it off.

Troop carrier moves, shoots up battle droids.  They lose another stand. 



The battle droids retaliate, their last shot, and kill the troop carrier!



Heavy droids advance.

Trucks move. 

Hey, where's that guy going?


Turn 4:

Tech wins init, draws gun platform for reinforcement!

Socrates #1 jumps into convoy, turns another truck.

HBT moves, gets side shot on Socrates #1.  Both hit.  Socrates #1 dies.



Socrates #2 jumps into convoy, turns another truck.

Mobile Artillery moves to get a clear shot, shoots Socrates.  Socrates #2 now has armor and weapon damage.

Gun platform enters from the north, unloads everything on the artillery.  It dies.  



MBT reboots.

Heavy droids move up, railgun the HBT.  HBT gets weapon damage, even with reactive armor.

Enlisted pass.

Spider droids move up.  Battle droids (remaining stand) move up.

Socrates #2 has armor, weapon damage.

HBT has weapon damage.  

MBT has movement damage.

Trucks move.


Turn 5:

TECH wins init.

Draw Zeno #1

Socrates has to move slightly to touch a truck, turns it.

Enlisted draw more infantry, ugh.

HBT activates, shoots at Socrates.  It takes both hits and dies.

Quit stealing my trucks!

Fire control AI transfers to the gun platform.

Zeno jumps in, turns a truck

MBT moves, fires on Zeno.  Zeno takes a weapon damage.

Gun platform advances.

Infantry squad throws grenades at the Zeno.  It doesn't save.  They get a lucky kill!



Both sides pass.  

Trucks move.  4 trucks off board for Enlisted.  3 for TECH.  3 still in play.


Turn 6.

Enlisted win Init. 

Finally draw another HBT.  It enters and fires on gun platform.  It fails the save and takes an armor damage.

TECH gets their last Zeno.  It jumps in and power-fists the damaged HBT in the rear!  Second weapon damage, the HBT is destroyed.

Time for your proctology exam!



MBT moves up, fires on Gun platform.  It takes a second armor hit!  Dead. 



Spider bots move up, fire on infantry squad.  Get 1 hit and a pin.



Call it there.  5 trucks for Enlisted, 5 for TECH.

29 points of damage against TECH, 1 character.

16 points against Enlisted.

27 VP for TECH

31 for Enlisted.  


An Enlisted win!  The TECH retire to lick their wounds and see what is in their captured trucks...








Tuesday, August 17, 2021

The Wall at Hungry Valley

 Night run at Hungry Valley, "The Wall"



Thursday, August 05, 2021

FSD Play Test 2 - Now with Mechas!

 Round two.  Quickly 3D-printed a few Mechas to make it look better.  Please excuse the non-finished look.

This time decided to play the scenario exactly as written, using the new point costs.

Enlisted Force:

2x squad infantry

1 troops carrier

1 scouts

1 guided missile

2x MBT

1 Tank Commander

2x HBT

1 Tank Commander

1 Mobile Artillery

49 points





Onboard at start:

1 squad

1 scouts

guided missile 

2 MBT & commander

mobile artillery

(26 points)


Tech:

2x Zeno

2x Socrates w/ fire control AI

1 Gun Platform

1 Battle Droids

1 Heavy Droids

Orbital bombardment

49 points





On board:

2x Socrates

Battle droids

Heavy droids

25 points



Deployment







Enlisted win first initiative

allocate a bunch of dice

Activates MBT using commanders die to get an extra move.  Advance up board.  1 MBT takes a shot at a Socrates, it saves.  2nd takes a long-range MG attack at the battle droids, they lose 1 stand.

long range pew-pew



Tech:  allocates almost all dice.  Nasty decision making!  Do I allocate dice or activate units?  Rules have nailed this perfectly!

Activates Socrates, they move forward and engage MBTs

4 shots on 1 tank results in 1 hit only.  

Enlisted:  scouts advance.

End of turn.  Enlisted have tanks near a tower, but did not save any actions to contest it.


turn2:

Enlisted win again

Gets a crappy roll:

Crappy roll, but look how great the new cards work!


scouts advance to cover

Tech deploys the Gun Platform!  2 Shooting Actions against the MBTs.


This thing is bad ass!  


1st action destoys tank 1 with commander.

2nd takes weapon hit.

Enlisted send a guided missile into the platform.  1 hit.armor damage

Tech battle droids advance, railgun the MBT, miss.

Enlisted MBT activates, fires on Platform, bounces off.  Uses 2nd action to take the tower.

Heavy Droids advance towards tower

Enlisted artillery moves up, engages both Socrates. 1 takes a hit.

Socrates move up, gets shots on the damaged MBT.  Scores a 2nd weapon hit, MBT is destroyed!



Turn 3:

Tech wins init.

Heavy droids move up and take tower.

Enlisted activate the guided missile and take out the Gun Platform!

This thing sucks!


Tech battle droids advance, suddenly feeling very alone

Enlisted moves arty up to central tower, 2nd action to control.

Both Socrates charge up, attack Arty.  Both attacks blocked.

Enlisted infantry move up, throw grenades at heavy droids.  Miss.  But that tower is now contested.

End of turn.  Enlisted control 1 tower, tech zero.  


Turn 4:

Tech wins Init.

Surprise!  Deploys 2 Zeno units, they jump forward and start mini-gunning the infantry.  They fail.

Dude, I missed

Dude, so did I!


Done fooling around, the Enlisted deploy a heavy tank with commander.  They advance and blast another stand away from the battle droids.



Tech Socrates fires on Arty, killing it.  They advance on central tower, but can't control it.  

Big kaboom here, didn't add graphics.


Enlisted drops guided missile on wounded Socrates, killing it.

Tech heavy droids shoot the crap out of the infantry, removing 2 stands.

The remaining stand throws grenades, misses.

Battle droids advance to tower, railgun the heavy tank, miss.

End of turn.  Tech controls 1 tower cleanly, 1 not quite, 1 contested.  Card to them.


Turn 5:

Enlisted win.

New Heavy tank deploys, due to bad dice can only machine gun the Socrates.  It shrugs it off.

Tech heavy droids unload everything on the remaining infantry stand, killing it.

Enlisted slam a guided missile into the Socrates, he barely survives again.

Tech Zenos move up to secondary objective.  1 grabs it.  1 fires on Heavy tank.  (Can't fire on Scouts, they are hiding).  Heavy tank shrugs it off.

Dude, we captured a truck!


Enlisted Heavy tank fires on battle droids, wiping them out.  Moves forward to tower, but cannot control.

Tech Socrates advances into cover, takes control of central tower.

Ha Ha, can't hit me now!


Enlisted deploy another infantry squad, they advance and shoot Zenos, no effect.

end turn.

Tech control 2 towers, enlisted 1.


Turn 6:

Techs win init.

Zenos activate, open up with everything they have against infantry squad.2 stands destroyed.Power fists!

Power fists against squishy infantry!  Mecha rocks!


Enlisted Heavy tank moves around back of Socrates, scores a weapon damage.

In the back!


Socrates activates, turns, launches rocket pods at HBT.  He blocks.


Enlisted 2nd heavy moves up, can only machine gun Socrates.  He blocks.



Tech passes, no activation dice that will work.

Enlisted have no dice left that will work either, pass.  


End game. Tech possesses 2 towers.  


Tech lost 21 vP

Enlisted lost 22

Enlisted had 5

Tech had 9


enlisted -17

Tech -12


Tech win?


Oh, and I always wanted to play Ogre in 6mm:

He was sitting in the dice box, I don't know why.