Round three of playtesting for Full Spectrum Dominance
New scenario: escort the convoy.
As a large convoy is nearing the end of its run, it is ambushed by the Tech. The Tech's well-timed ambush has been mis-handled, and units will join the fight piecemeal. Reinforcements for the Enlisted will sortie from town.
Enlisted will start with 10 trucks spread out in center left first third of the board. Goal is to make it off the bridge on the right.
The bridge is the extent of Enlisted territory. Any TECH unit that touches the bridge will be fired upon.
Enlisted reserves will all enter from the bridge.
All non-comandeered trucks will move 2xDU at the end of each turn
Cargo trucks have: CMD 0 DEF 3+ SAVE 2d8 Move 2DU
Each TECH reserve will dice to see what side of the board it enters from: 1-3 North, 4-6 South
Commandeering a truck: TECH spends 1 action next to truck. Truck is now under their control, will make its moves directly towards the nearest (north-south) edge. Enlisted must do same action to regain control.
Trucks under TECH control at end of game: 1 VP card each. Trucks destroyed: 1VP (leave on board). Trucks across the bridge: 1 VP card each. Standard rules about destroyed equipment.
Force lists: Very similar to playtest 2.
enlisted:
2x squad infantry
1 troops carrier
1 scouts
1 guided missile
2x MBT
1 Tank Commander
2x HBT
1 Tank Commander
1 Mobile Artillery
49 points (Note: for this scenario, should have gone with more armor and less infantry)
Onboard at start:
1 scouts in troop carrier
guided missile
1 HBT & commander
1 MBT
(23 points)
10 trucks
Tech:
2x Zeno
2x Socrates (1 w/ fire control AI)
1 Gun Platform
1 Battle Droids
1 Heavy Droids
2x Spider droids
49 points
On board:
2x Socrates
Battle droids
Heavy droids
25 points
Deployment pics
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Board overview |
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Socrates have deployed to the north, along with the Battle Droids. Heavy Droids are on the south. |
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Convoy closeup. Scouts are riding in troop carrier in front, MBT on left flank, HBT on right |
Turn 1:
Enlisted win initiative
1 1 1 3 4 4 5
Allocate some dice
Troop carrier races to hilltop, deploys scouts.
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"Scouts Out!" "Rangers Lead The Way!" All that BS |
Tech rolls 2 2 3 3 3 5 5 5
Allocate dice
Heavy droids activate, move 1DU to cover, engage HBT with railguns
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Zip! Zap! Pew! Pew! |
Misses!
Enlisted activate the MBT. Turns and fires on Socrates. It takes 1 hit. Reboot!
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Ambush Left! |
TECH other socrates activates and fire MG at MBT. It shrugs off both hits.
Enlisted troop carrier can't quite reach the Socrates, so he opens up with MG on battle droids, long range.
What a waste, all missed. They do get a pin.
TECH spends its last die to reboot the Socrates.
Trucks move.
Turn 2: Tech win init.
tech draws a spider droid for reinforcements, Enlisted get an infantry squad.
TECH roll: Only a single 1, so 1 Socrates jumps behind the MBT and shoots it from the rear. Misses
Enlisted don't get a good roll for prepping stuff. Fire a guided missile into the back of the Socrates.
2 hits, 8 and 7. His armor is reduced by the rear shot. Unbelievably, he rolls 2x 8's for defense! He lives!
Other Socrates acts, takes both actions to fire on MBT.
He takes movement damage.
Feeling the heat, he moves out of the kill zone and fires on the pinned battle droids. 1 stand removed. Do they get multiple pins?
battle droids remove their pins.
Troop carrier comes off the hill and fires on battle droids. Miss.
Heavy droids activate and railgun the HBT. Another miss.
Enlisted infantry squad enters the board and hustles to cover.
Spider droids enter north side of board and fire on the MBT. He shrugs off the hits.
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What the hell are those things? They aren't even painted! |
Trucks move, end of turn 2.
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I can see the bridge, boys! We're almost there! |
Turn 3: Tech wins init.
Gets more spider bots
Roll lots of low numbers this time, the Socrates are going to get to show their stuff.
First Socrates activates, jumps into the convoy, and takes over a truck.
Enlisted get their mobile artillery for reinforcement.
MBT comes over the hill (slower because of his damage) and shoots Socrates in the back. Socrates takes an armor damage.
Second Socrates jumps onto hill and rocket pods the MBT in the rear. Reboot MBT!
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Hey, you shot my buddy in the back! Now I shoot you! |
Heavy tank moves up, gets a rear shot on Socrates #1.
Socrates #1 now has armor damage and weapon damage.
Scouts slam a guided missile into Socrate #2. Socrates #2 takes weapon damage. (Probably should have been close range and not allowed.)
Spider bots #2 enter from south
Mobile artillery enters but can't do anything.
Spider bots #1 shoot up the troop carrier, but it shrugs it off.
Troop carrier moves, shoots up battle droids. They lose another stand.
The battle droids retaliate, their last shot, and kill the troop carrier!
Heavy droids advance.
Trucks move.
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Hey, where's that guy going? |
Turn 4:
Tech wins init, draws gun platform for reinforcement!
Socrates #1 jumps into convoy, turns another truck.
HBT moves, gets side shot on Socrates #1. Both hit. Socrates #1 dies.
Socrates #2 jumps into convoy, turns another truck.
Mobile Artillery moves to get a clear shot, shoots Socrates. Socrates #2 now has armor and weapon damage.
Gun platform enters from the north, unloads everything on the artillery. It dies.
MBT reboots.
Heavy droids move up, railgun the HBT. HBT gets weapon damage, even with reactive armor.
Enlisted pass.
Spider droids move up. Battle droids (remaining stand) move up.
Socrates #2 has armor, weapon damage.
HBT has weapon damage.
MBT has movement damage.
Trucks move.
Turn 5:
TECH wins init.
Draw Zeno #1
Socrates has to move slightly to touch a truck, turns it.
Enlisted draw more infantry, ugh.
HBT activates, shoots at Socrates. It takes both hits and dies.
Fire control AI transfers to the gun platform.
Zeno jumps in, turns a truck
MBT moves, fires on Zeno. Zeno takes a weapon damage.
Gun platform advances.
Infantry squad throws grenades at the Zeno. It doesn't save. They get a lucky kill!
Both sides pass.
Trucks move. 4 trucks off board for Enlisted. 3 for TECH. 3 still in play.
Turn 6.
Enlisted win Init.
Finally draw another HBT. It enters and fires on gun platform. It fails the save and takes an armor damage.
TECH gets their last Zeno. It jumps in and power-fists the damaged HBT in the rear! Second weapon damage, the HBT is destroyed.
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Time for your proctology exam! |
MBT moves up, fires on Gun platform. It takes a second armor hit! Dead.
Spider bots move up, fire on infantry squad. Get 1 hit and a pin.
Call it there. 5 trucks for Enlisted, 5 for TECH.
29 points of damage against TECH, 1 character.
16 points against Enlisted.
27 VP for TECH
31 for Enlisted.
An Enlisted win! The TECH retire to lick their wounds and see what is in their captured trucks...